Games & Activities
Horo Hopu
Horo Hopu - Traditional Maori Game
NAME OF GAME
Horohopu
DESCRIPTION
Large team game,
Can use ki or poi, Frisbee if you wanted, however POI is more traditional
OBJECTIVE OF THE GAME
Pass and catch the poi to advance toward the scoring zone
Catch the POI in the scoring zone to score points
1st team to a set amount of points or most points after set time wins
FIELD LAYOUT
Normally played on netball sized court, can be grass or indoors too
See picture attached
RESOURCES NEEDED
Poi, Ki or frisbee
Field markers
Team ID
RULES
Play starts from TE MARAMA with a refs throw in (or each team can start a half/quarter)
Poi is passed into TE ARA (middle area) by the ref at the start of each game
Players attempt to catch and pass the poi to a team member in TE AO the attacking zone
Attacking players catch the poi in the PAWERO scoring zone to score a point
Person in possession of the POI MUSTR KEEP IT SPINNING
The defensive team get the poi after every score
Handover occurs when the poi is out over the side, hands possession to the defending team
If the poi touches the ground, poi stops spinning for too long, a player walks while handling the poi, or takes too long to pass it, or if penalties occur (refs discretion)
Out over the back goes to the defensive team, regardless of who put it out
If 2 players catch the poi at the same time, the hand closest to the ki (head) gets possession
VARIATIONS
Tackle you can take the poi off the opposition and tackle them if the poi is not spinning
Ripper, if you get ripped with the poi it is a hand over, however the player with the poi can swing, if it hits a defender, hei aha
Touch or ripper, no taking the ki, touch or ripped with the ki/poi you have 3-5 seconds to pass, you can not score if you have been touched/ripped
Running; (normally played when the tackle version is played and with a ki); you can move with the ki
Passing; normally played with the poi version 3-5 seconds to pass, if 2 players catch simultaneously, then the closest to the ki (head) gets possession
You can have different scoring zones, some set up hoops and score more if you get it through and even more if it goes through and gets caught.
POI to ground can be hand over, play on, must kick into the air, only the person who dropped it cannot pick it up, 2 closest to the drop can't play it.
Note, start the players in allocated zones (attack, links and defense) to increase team work, make sure they have a turn in each position.
As the skills and understanding increase make it 2 zones, attack and defense, then open the whole court to increase movement, you can play no zones and players can move freely, but the more zones there are the more the need for team work, communication and strategizing
You can add more than 1 poi to keep people thinking and moving
The bigger the playing zone the potential for more players increase along with potential for movement