Games & Activities
Ki o Rahi
Ki o Rahi
DESCRIPTION
A large team game played between 2 teams, kioma and taniwha on a large circular field
played for 4 quarters or 2 halves of a set time, teams alternate roles of KIOMA and TANIWHA at 1/2 or 1/4 time
It is based on the legend of Rahitutakahina and the rescue of his wife Tiarakurapakewai where they invented the game as a way to resolve disputes peacefully
The field layout and game play is designed around this.
OBJECTIVE OF THE GAME
Have fun and out score the opposition
KIOMA score by touching pou/s with the KI (for potential points) then running the KI through TE ROTO and placing it down in PAWERO to convert pou touches into points
Taniwha score by hitting the tupu with the KI, both teams attempt to stop the other team scoring b
FIELD LAYOUT
Ki o Rahi is played on a circular field with concentric circles.
The size of the field varies depending on the amount of players, level of fitness and the type of rules being played.
Team zones
Kioma can go into te marama, te ao, pawero and use te ara only to get into and out of the pawero to help attack or defend and run through te roto to covert pou touches into points on the board.
Taniwha can go into te roto and te ao zones only
RESOURCES NEEDED
1 tupu (central target) approx 40 gallon drum or rubbish bin
7 pou
Ki, woven flax ball, normal ball, rocks, rolled up jersey or anything
Field marking
Team ID
RULES
Play is started from te Marama, with Kioma throw or kick the ki to a team mate in Pawero area.
They attempt to pass the ki to team mate who touches a pou (for a potential point) then can touch more pou to accumulate more potential points or run it through te roto then place the ki on or over the Pawero line to convert all pou touches into points on the board. (this is the only time they can enter te roto)
Kioma can not go through or over te ara to score
If a kioma player is “tagged” in te roto while trying to score it is a hand over, if they run into te roto and run or pass the ki back out with out being touch they retain possession but the pou touches are recounted
Kioma scores and play restarts with a kick off from te marama
Out of bounds, last team in possession hand over to other team
Taniwha scores by hitting the tupu with the ki and play carries on.
Jump shots may be allowed if the taniwha player jumps from te roto and releases the ki before landing in Pawero, they must leave immediattely and not affect play or Kioma gain possession.
Players in possession must be moving or they have 3-5 seconds to pass or shot or hand it over
Players can not enter te ara, unless they are kioma moving between pawero and te ao
Players may get the ki from other zones as long as part of their body stays in their legal zone, Taniwha may take jump shots at the tupu as long as the ball is released before they touch the ground. (some Iwi play no entering other zones or penalties may occur) This is called the Turangawaewae rule.
We have attached a couple of variations of how it can be played. Keep an eye out on this site for video instructions!
VARIATIONS
Hard core tackle anything goes, except kicks to the head and privates. No weapons
Normal tackle no head-high tackles, punching or kicking, ruck and maul for the ki from the player with possession.
Nonoke click here for basic rules
Ripper version if attacking player gets ripped they have 3-5 seconds to pass the ki
Touch version touched with the ki, 3-5 seconds to pass, some Iwi play handover if touched with the ki
Player tupu version, 2 or 3 players in the pawero are the tupu, so taniwha try to hit them to score, kioma / tupu try to karo / avoid being hit.